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3 Pokemon Titles That Didn't Get the Appreciation They Deserved

Following a taste of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as ubiquitous video games around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices ensures almost daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent titles that didn't get their proper due, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


Given numerous mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu

About the author

David Kelly

Tech enthusiast and digital strategist with over a decade of experience in emerging technologies and startup ecosystems.

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