It has been two decades after the legendary game hit the market in North America, offering everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute guitar solo in front of an enthusiastic living-room audience.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues moving along the screen synchronized to the music. Every sequence corresponded to specific notes, creating the feel of a genuine performance.
Harmonix previously experimented with rhythm games before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they established the foundations for an unlikely massively profitable franchise that had a remarkable influence for many of the artists included, showcasing decades-old bands to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges of licensing the recordings – even though the first two games primarily featured cover versions.
“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime increased, everyone wanted to be in.”
He adds: “Among the amazing things was the number of parents reached out expressing gratitude for exposing their kids to the music they adored. It evolved into a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “The game offered a bigger, new demographic. Typically such music was considered outdated material, but then when it was featured on the title young people were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”
In 2008, the band's debut album remained not available stateside, so the game served as a primary platform of discovery for the group as they went on US tour supporting the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” he notes.
Major Band Spin-offs Enduring Influence
Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and related stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their studio albums. It sold more than half a million units in its first week, while sales of their songs rose significantly during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. This track is difficult even in expert mode, let alone played at increased tempo and without missing a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.
“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and go to war,” notes DragonForce guitarist Herman Li.
DragonForce previously completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed just before the headliners at the event.”
Indeed, the band's visibility via the game proved so vast that it has threatened to overshadow all other accomplishments. Recently, the track featured in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – each person has a unique musical journey and I’m glad we played a role of people’s lives”.
Enduring Legacy from the Iconic Controller
Top-tier promotion, be it for automobiles, clothes or video games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the creators felt that humans have a natural human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.
Most installments were released over a mere five-year period from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.
Games such as the fan project and Fortnite Festival have maintained the scene active, and there’s expectations of something from the founders on the way. A new studio has entered production on its debut music game. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of the classic?
“We thought those games might become similar to sports games where you can update every year,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”